Glossary of app terms

Terminology

Plain-language definitions for the words used throughout the app. If a label or instruction is unclear, look it up here first.

Term Meaning
Live The full-screen light-painting view where a session actually happens.
Painting mode None, continuous, or decay, controls whether and how the light trail stays on screen.
Decay A painting mode where trails accumulate then fade out over time instead of staying on screen.
Crossfade The fade-to-black transition between one reset and the next, adjustable 0 to 5 seconds.
Transform (Symmetry) A visual layout mode (Mirror, Kaleidoscope, Pinwheel, Mandala, or Tiling) applied to the live light painting.
Separation Isolates the light painting from the rest of the scene (by brightness or by color), so other effects can target the light only.
Scene Effects (dim, desaturate, blur, tint) applied only to the background once Separation is active.
Drift A family of dissolve/distortion effects (Smoke, Wind, Ripple, and others) applied to the painted trail over time.
Recipe A saved render configuration (branding, format, layout) that can be reused across captures instead of rebuilt by hand.
Preset A saved UI configuration (for example, Library grid columns and sort order, or Player slideshow mode) that can be reopened from a link.
Watermark A logo or branded overlay applied to the output.
Mashup A render layout that combines two sources (for example, behind-the-scenes camera and finished result) into one output.
ProRes 422 HQ An Apple video codec available as a recording/output option on Pro and Pulse, suited for professional post-production editing.
Library The page for browsing, rating, and managing saved captures.
Quickview Fast single-image review of the latest capture or a chosen dataset.
Player The replay screen used to show a finished result to a guest or client.
Frames The grid inspector for reviewing individual frames within a dataset.